I've spent some time optimizing audio/visual effects associated with the double jump ability, to the point I'm happy with, so I call it done.
There are still a few things on my to-do list I need to implement before I can release the next demo. Basically I want to have the gameplay engine entirely finished, and I'm very close to that point already, since I only have to add stuff like ambient visual effects, screen shaking (for a sequence where the tower is collapsing, think explosions), pausing, victory sex, and finish up stage transitions. It shouldn't take longer than a few days, so stay tuned.
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