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Sunday, November 10, 2013

Pendulum--pay what you want



Seeing how the sales for Pendulum basically came to a dead stop, I'm starting a pay-what-you-want promotion for the game. The promotion will last till the end of the year.

If you haven't tried the demo yet, go ahead and do so by first downloading it from this page http://dreamingofcheshirecat.blogspot.com/p/pendulum.html. Then, if you like it enough, you can buy the full version (for any price you want--whadup) from the same page.

Thursday, November 7, 2013

Some more early creatures and a couple other things.

Again, these are all just me fiddling around trying to get some creativity flowing, nothing is final and in fact none of these made the cut to the first few creatures in game.
 
Some cyclopean midgets, I kind of like'em.
I'm not even sure what this reminds me of.
I would like to include a demon kind of like this somewhere, as a homage to the demon George Kamitami includes in all his games.
Always wanted to animate a green naked dryad for some reason. Ent thing is kinda uninspired tho.
Spooder Gurl.
Random idea for the ghost: possession to make the main char use that big ass hand on herself = fun fun. Also, octopus girl and muscular doggy.

A small size chart I made for some of the first npcs, here we have regular humans and elves, so yeah, half life 3 confirmed. Goat girl is my homage to the pookas in Odin Sphere, hopefully we can fit them somewhere (preferably somewhere they will get fucked)
My theory crafting regarding clothing destruction, because it's kinda awesome. If we are able or not to include this is tied to some tech stuff. Hair was a test here and now we moved back to be more like the original posting of the character. Also, besides sketchy lines, some misproportion here and there and some color adjustments, hopefully this is how ingame sprites will look, maybe I can post a teaser of game sprites on the next update on visuals.
 I know almost all of the creatures I have posted so far are mostly humanoid, I will try to come up with some less human stuff for the next update on visuals.

Keep the comments and suggestions coming people, we are reading all of them, and you never know if one of yours may end up in the game.