Friday, August 30, 2013

Pendulum now on sale

So, finally, Pendulum is finished and up for sale. I wanted to make some stupid pun about making it rain, but the price is set to only $3.50, and given my (oh, so typical) goal of a thousand sales, that'll hardly buy me one bengal tiger. So yeah--no pun.

You can download the demo, read the game's description, and find the store url, all on the page linked above. If you've decided that you absolutely want to buy the game, make sure you also read the instructions (yep, on the same page). And if you're wondering why in hell would I leave a file that blocks all hentai content in the game package--I had to jump through extra hoops to make sure the game appears to be hentai-free at first glance, after hearing about paypal cutting Kajio off, and that's basically the first countermeasure that popped into my head. So just read those instructions and you won't have to worry about that.

Saturday, August 24, 2013


And the last stage is done. I'm very close to finishing the game--all that's left are the two bonus scenes. I've decided I'll make one of those a regular sexeh scene, and one kind of a joke scene (still sex, though). I won't have much free time during this weekend, though, so the game won't be released until next week.

IMPORTANT! Do you guys know of any sites that go about eroge/hentai reviews, be it english, japanese, or any other sites? I've searched google for a while now, but the closest I got was a handful of personal blogs, none of which was a major one, and some biased user reviews posted on ulmf and hongfire. If no such sites exist, where do you go for hentai news, other than the obvious dev blogs, the aforementioned forums, and dlsite itself?

Monday, August 19, 2013


So it's only one more to go. In the meanwhile I'm trying to decide on the bonus animations, since I haven't touched them yet. For now my ideas range from straight on super orgies to more of a troll-the-player joke approach.

EDIT: Cleaned up a little the dragoness' color palette. Also, this is a better screenshot.

Wednesday, August 14, 2013


How about a clusterfuck of colors for a change?

Stage three is done--two more to go. At this pace I should be able to meet the late-august deadline, despite the fact I can only work on the game during my free time.

On another note--I got my neck tattooed today. It hurt like a motherfucker... all over my body... except my neck. Reflective pain for the win, I guess.

Thursday, August 8, 2013

Pendulum Demo V4


What changed?
-NEW stage two
-NEW checkpoint system
-NEW stage intro icons
-NEW option to turn text (dialogs) on/off
-NEW stage-specific dialog pools
-NEW icon
-NEW loading bar
-NEW censoring (like the genitals weren't obscure enough already)
-FIX surfaces getting destroyed after native Windows screen-refresh (eg. when you enter task manager on win7)
-FIX sounds not loading, not playing, and/or ending abruptly on x86 systems
-FIX float overflow error will now give you clear instructions on what to do to prevent it from occuring again (this error pops up with certain ATI cards if you set anti-aliasing above x2)
-FIX minor fixes and adjustments not worth listing

First of all I'm really sorry about the ridiculous delay. I keep running into financial problems, trying to solve them by accepting any contracts I can get my hands on, working part-time jobs, and whatnot, so you have to understand that the amount of time I can afford to waste on this game is very limited. On top of that, something--how do I put it subtly--extreme occured last month, and it seems I still can't quite handle the situation, since every time I sit down to work my head is only full of fuck. I had the demo ready like a week ago and I only had to upload it and write this post to release it, so you can imagine in what state of mind I'm currently in. I think I'm getting better now... Oh look, I'm writing this post!

As for the game--this is the last public demo I'll release, unless some new bugs pop up in need of fixing (patches count?). I'll be releasing teasers as I complete each stage, though. I had to cut out some features that only after actually completing them I had the chance to see and say they look like shit with this art style (image dialogs, I'm looking at you), and I had to cut out some things I really wanted to have in the game but time just won't let me (cutscenes--bye bye), since I absolutely have to release it before the end of august. Also, I'll hold off putting the demo up on dlsite until the whole game is ready, since I already started getting some major traffic from Asia, for some reason.